Hey
Yes I'm sure, because in the mean time i created a completly new airport wich didn't exist in the standard FSX-Database and it worked. I am able now to see my completly new added airport with an Icon and the data for the runway, com's and so on...
I also tried to view my airport with the added ILS on the GPS ingame and the feathers were also added there.
The log is available on http://stanleymarsh.bplaced.net/FSX/Plan-G_Log.txt. My files have the names "ADE_LOGK_LUKE.bgl" and "ADE_LOGT_LUKE.bgl".
The approach for LOGK (the airport from the standard FSX-Database) seems to be recognized by Plan-G, but in the programm itself the feathers are still missing :(
EDIT: I forgot to say, that I create and edit my airports with the Airport Design Editor. For creating the ILS, there is a simle function will add it automaticlly for the selected runways. The feathers are also visible in this programm.
Yes I'm sure, because in the mean time i created a completly new airport wich didn't exist in the standard FSX-Database and it worked. I am able now to see my completly new added airport with an Icon and the data for the runway, com's and so on...
I also tried to view my airport with the added ILS on the GPS ingame and the feathers were also added there.
The log is available on http://stanleymarsh.bplaced.net/FSX/Plan-G_Log.txt. My files have the names "ADE_LOGK_LUKE.bgl" and "ADE_LOGT_LUKE.bgl".
The approach for LOGK (the airport from the standard FSX-Database) seems to be recognized by Plan-G, but in the programm itself the feathers are still missing :(
EDIT: I forgot to say, that I create and edit my airports with the Airport Design Editor. For creating the ILS, there is a simle function will add it automaticlly for the selected runways. The feathers are also visible in this programm.