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Messages - geloxo

#1
V4 Beta / Re: Build 234
November 30, 2020, 07:55:10 PM
Everything works perfect with this build. Many thanks sir! :azn:

Cheers
#2
V4 Beta / Re: Build 233
October 31, 2020, 07:26:36 PM
Many thanks for the update Tim! I just checked it and this is the outcome so far:

- SimConnect2: traffic is now properly displayed and updated but "move aircraft" feature is not working
- FSUIPC: "move aircraft" feature is working well but no traffic is displayed (anyway I think I read in other posts that it was not possible to show it with this method but maybe I´m wrong)

I hope this helps :azn:

Cheers
#3
V4 Beta / Re: Build 232
October 20, 2020, 07:34:13 PM
Hi. I finally installed the FSUIPC7 beta and I can confirm that teleport feature work well using that connection method. AI traffic displaying still does not work. You can see the traffic but during an instant only. It seems it´s linked to the refresh rate for AI traffic displaying (in settings --> traffic options). After that they are removed. Example: with a refresh rate of 10s the AI traffic is displayed during less than 1 second, it disappears and then after another 10s it appears and so on. It´s like a blinker effect. Setting refresh to different values increases/decreases the blinker rate.

But this only works with FSUIPC connection method. The simconnect one seems not to be able to display traffic no matter what refresh rate you use.

I hope this helps :)

Cheers
#4
V4 Beta / Re: Build 232
October 20, 2020, 03:24:58 PM
Thanks Tim. Unfortunatelly in my case only connection method 2 works. The others don´t. I don´t have FSUIPC installed yet (the beta I mean) so I couldn´t test the FSUIPC method.

Cheers
#5
V4 Beta / Re: Build 232
October 20, 2020, 12:51:58 PM
Hi. I have only offline AI traffic active in game options. I was flying the Robin DR400 which is an official airplane. I can see my plane properly displayed in map and its position changes according to my flight, so that works well.

I tried running as admin as well but no difference. I can see traffic in game and in other tools like Little Navmap it is properly displayed in its map.

Please find attached the log. I created a new one as it grows over time to several Mb with the same message type that you see on it.

Cheers
#6
V4 Beta / Re: Build 232
October 20, 2020, 11:52:47 AM
Quote from: tim arnot on October 19, 2020, 07:38:27 PM
You need to turn Traffic on in Settings - it is off by default.

Bear in mind also, that multiplayer traffic in MSFS isn't currently sent to external apps.

Hi Tim. I have both moving traffic and parked traffic ticks activated in the settings/traffic menu but I don´t see it in game.

Cheers
#7
V4 Beta / Re: Build 232
October 19, 2020, 07:33:34 PM
Hi. I have found an issue: the AI traffic is not displayed, nor airborne not parked. I see my plane and it moves according to the current flight but there´s no other planes displayed. I used connection method 2 (the default one).

Cheers
#8
V4 Beta / Re: Build 232
October 19, 2020, 04:08:34 PM
Hi. Nice to read that the simconnect issues were fixed. Thanks a lot!

Just tested it with FS2020 (v1.9.5) and everything works perfect and with no apparent errors in the log :D

Cheers
#9
What I can share about the failures on different computers is what I saw on mine, in case it helps: I installed FS2020 for the first time with patch 1.8.3, so quite recently indeed. At that point I had my P3D5 setup also installed, including all simconnects required by P3D (FSX to FSX SP2) and the P3D5 SKD. Then I installed build 228 and it worked. This is important as at that time I had the two games installed and all versions of simconnect too.

Last weekend I did a fresh install, formatting, new windows 10 setup and only installed FS2020, no P3D stuff nor other tools. Just windows, FS2020 and your tool. I didn´t install the FS2020 SDK either. Then build 228 does not work. I tried installing the old simconnects as you recommended also to some users but as they didn´t solve the issue I removed them. Now, with this conditions, only the 64bit version works (I had to install the x64 .NET obviously). I don´t have any other simconnects than the one that comes with FS2020 and the one you packaged in your builds in my system. I don´t have your source code files installed either, in case the code is accidentally loading anything from your existing directories and you missed to remove that from the code, so you could consider my PC quite free from any other sources of errors.

In this situation the only variable that changed is the simconnect.dll that was different from one build to the other, and it also appears on the error log as failing to load, so that line or any other instances where you try to load the dll are the key.

Cheers
#10
Ok, I did some tests I can confirm the same behaviour that rollerfahrer has reported: the 64bit version (build 221) works and any other version drops the same error on the log:

SetFSConnected: System.BadImageFormatException: Could not load file or assembly 'Microsoft.FlightSimulator.SimConnect, Version=10.0.61259.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'. An attempt was made to load a program with an incorrect format.
File name: 'Microsoft.FlightSimulator.SimConnect, Version=10.0.61259.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35'
   at Plan_G.Model.SimConnect_FSX.Connect(IntPtr myWindow)
   at Plan_G.ViewModel.MainViewModel.SetFSConnected(Boolean value) in C:\Users\Tim\source\repos\Plan-G\ViewModel\MainViewModel.cs:line 3618


What changes from one version to the other is the line number in the error seen at the last line. Also notice that I don´t have such a directory at my computer (C:\Users\Tim\source\), and I guess only you will have it as it seems to be the one storing your source code.

On the other hand the simconnect.dll packaged with the different builds are clearly different, what could be the reason for the problem: the build 231 includes a 45kb file with version v10.0.61637.0 (which seems to be the native FS2020 version) and the build 221 includes a 57kb file with version not specified. As the build 221 is not dropping any error I presume that one is the one including the simconnect v10.0.61259.0 (the native FSX SP2 one) that is called by your application according to the error in the log.

I hope this helps.

Cheers
#11
Hi. I have exactly the same problem. I tried 228 and also 231, today even with game v1.9.5. They don´t connect to sim. I also tried installing the Simconnect files.

Other apps like Little Nav Map and Pushback helper connect properly, so the simconnect interface works in my game. When they release the official FSUIPC I will try that connection method to check it.

Cheers