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plan G error

Started by alpha117, February 05, 2012, 03:05:21 PM

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alpha117

Hi All

Plan G was running OK, but now I'm getting this error.
I am running One PC.

Please advise



Application: PlanG.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.ArgumentException
Stack:
   at System.Array.Copy(System.Array, Int32, System.Array, Int32, Int32, Boolean)
   at System.Collections.Generic.Queue`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].SetCapacity(Int32)
   at System.Collections.Generic.Queue`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Enqueue(System.__Canon)
   at BeatlesBlog.SimConnect.SimConnect+Networking.ReceiveBodyCallback(System.IAsyncResult)
   at System.Net.LazyAsyncResult.Complete(IntPtr)
   at System.Net.ContextAwareResult.CompleteCallback(System.Object)
   at System.Threading.ExecutionContext.runTryCode(System.Object)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Net.ContextAwareResult.Complete(IntPtr)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(System.Object, IntPtr)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32, UInt32, System.Threading.NativeOverlapped*)

tim arnot

Yes it happens in the SimConnect library sometimes, and there's nothing can be done to prevent it. Unfortunately since Aces was disbanded, that code is no longer maintained, so we just have to live with it, I'm afraid. It's somewhat related to stressing the system.

Tim. @TimArnot

alpha117

Cheers Tim
no problem  :o